Wednesday, 30 December 2015

I promise I'm working...

...and the stuff is even in 3D. See? Look at it!

Got my fingers in several different pies at the moment, so we'll see what kind of game this turns out to be.

Wednesday, 15 July 2015


Wow, I have been terrible at keeping this thing updated, haven't I? In fairness, the blame lies entirely with Twitter. It's just so handy!

Ahem. So, in the weeks since my last post here, Technobabylon has been released, and we've been seeing positive reviews from players and publications/websites, so I'm very happy with that. The paranoid part of my psyche was always panicking about how people would react to it, but now we've at least got vindication for what we've made. And cash too, that's important.

So, what to make next? Good question, depends what kind of style I settle on. Lots of plans for more Technobabylon things, but of course, I'd want to make sure it was done properly - that's what kept the previous one in the production pipeline for so long. Following a trip to NYC for the game's launch party, it sounds like Wadjet Eye are interested in more of it, so who am I to disappoint people?

Being all professional and stuff at Wadjet Eye, NYC

So, while I'm tooting my own horn (eww, put it away, James), here's what people are saying about it so far.

    • Technobabylon is a superb game... a long, detailed chunk of hefty sci-fi, with some careful character work. -Rock Paper Shotgun
    • Technobabylon proves that you can teach the aging dog of cyberpunk some new tricks. -Gamespot
    • [Technobabylon] is fantastic. It’s well-paced and written, with plenty of surprising twists. -PC Gamer
    • A gloriously tangled web of choice, consequence, and the world left behind. -Nerdy Bits
    • Its story and presentation are phenomenal, and I think it is without question one of the best games of this year.
    • Technobabylon is a fun, futuristic romp that fans of cyberpunk will love.-Adventure Gamers
    • A memorable adventure backed by a believable setting and driven by a strong narrative. -Hard Core Gamer
    • Technobabylon is an indie Deus Ex. -Games Radar
    • Those with a penchant for cyberpunk will not want to miss out on this -Read Retro
    • Technobabylon does a great job of showcasing the very real hearts beating among the synthetic within its vast, cybernetic city. -Hey Poor Player
    • Technobabylon is the cyberpunk adventure game you've been waiting for. -Retro Nuke
    • Technobabylon already has me intrigued, with a compelling start, intelligent puzzles, and a believable world. -Game Watcher
    • A bold science fiction adventure filled with genetic engineering, virtual realities, and all-seeing secret police. -Pocket Gamer
    • Technobabylon is something truly wondrous. -Cubed3

Friday, 8 May 2015


As we near the final stages of Technobabylon's production, I thought you might like to know about another cyberpunk game that's just come on the market. Dex launched yesterday on Steam, a 2D open-world RPG courtesy of Dreadlocks (the developer, not the hairstyle)

Looks like they've hit the nail on the head in terms of cyberpunk and sci-fi style, and I know I'm looking forward to giving it a go (in twelve days - can't let anything get in the way of finishing Technobabylon at the moment. So, if you're jonesing for this kind of game until we're done, take a look at Dex!

Speaking of which, we've just finished adding achievements, giving us that extra step of credibility as a Steam game!

Right, back to work.

Thursday, 30 April 2015

Three weeks? Already?!?! Better get working!

Wow, I've been really lousy at keeping you updated on here, haven't I? My apologies, but let me assure you that it's a sign that we've been working really hard, and totally not that I've been distracted by Kerbal Space Program.

The voices are in, the music is done, and with our team of beta testers we're getting closer and closer to a final version of Technobabylon. With that, I'd like to announce that our fine publishers at Wadjet Eye Games (of Gemini Rue and Resonance) have opened the pre-order process, allowing you to be able to get straight into the dark, dystopian future the minute it comes out on the 21st. Plus, a whole bunch of extras for ordering now, including:

- Digital soundtrack—an hour of cyberpunk tunes composed by Gemini Rue’s Nathan Allen Pinard

- Behind-the-scenes video of voiceover recording sessions
- Production art gallery including concept art, 3D models, full-size character portraits, and more
- The Technobabylon Codex—PDF booklet providing backstory and context for the game’s vast cyberpunk world
- Exclusive desktop wallpaper

All of these goodies are preorder exclusives, and will be delivered by email on or before May 21. You’ll also get the game as a DRM-free download from the Wadjet Eye Games website, or a Steam key.

Alternatively, we're also releasing via GOG, so they're good too if you hate Steam for some reason.

Right, back to work! These games don't make themselves (unfortunately) 


Friday, 12 December 2014


Hey! You! Humanoids! Would you like a speaking role in upcoming-mega-hit Technobabylon? Well, the main acting's already been recorded, and that was handled in a professional manner by Dave Gilbert (studio, and everything). So, unless you live in New York and have a time machine, that's not an option. Fret not though, we have another plan!

Several stages of the game require using a contact terminal - the phones of the future. Only a couple of contacts need to be used for the plot, but it'd be unrealistic to have an empty address-book. Then again, it'd be silly to have a whole bunch of people record a couple of sentences to use as dozens of contacts in a list...wouldn't it?

Good thing my middle name's "Silly", then.

The long and short of it: We have a telephone address-book in the game with a lot of extras who might need to pick up the phone. Therefore, we need people to answer these fictional phones and those people could be you, if you fancy the opportunity to be in the game! It's the future, and someone's randomly called your future-phone. What answer are they going to get?

Are you vaguely interested in having a few lines in Technobabylon? Well then, drop a line to for a more in-depth explanation of what we need. Alternatively, can you think of anyone else who'd like a go at it? Point them in this direction, then!

Tuesday, 9 December 2014

AdventureX 2014

Another year, another AdventureX! I'm now four-for-four, having managed to attend them all since they started in a loft in Didcot. It was a delightful show, and I'm very glad to have met so many folks in the adventure games community - some for the first time, some as a repeat occurance!

Also delighted to have presented Technobabylon to those in attendance. Hopefully I succeeded in channelling my public-speaking skills from pre-school-teaching days, and sold the concept to everyone there. Come to think of it, how could one fail to sell cyberpunk? That'd just be embarassing.

Adventure Treff were filming the event, so they should have footage up within the next few days. Danke schoen!

Saturday, 1 November 2014


Just in case you haven't seen it yet, this is the delightful artwork of  Jen Pattison for Technobabylon!

Bigger version available HERE