Wednesday 30 April 2014

if(Hotspot.GetAtScreenXY(cRegis.x, cRegis.y)==hKillzone)Safe=false;

Chugging away, tra la la, one bit at a time. Almost got the hang of this "at least once a week" thing for updating, three times in a month is better than my usual rate.

I'm very pleased to say that Technobabylon is coming along nicely, and still within planned schedule parameters despite being in wholly alien territory at this stage. By the end of tomorrow, the sixth section of the game will have been developed and made playable (though not bug-free, or necessarily entirely comprehensible - that's what comes after), meaning that as a game, it's half-way there!


This last fortnight's work has returned to Dr Regis' story. Without giving anything away, Dr Regis is  on the run, and seeking refuge within an abandoned factory in a less salubrious part of town. More fantastic artwork from Ben as you can see, with lots of hidden meaning to the graffiti all over the walls.

Also, congratulations to Wadjet Eye on the release of Blackwell Epiphany. I know for certain how hard everyone's been working on it, and if you're into adventures, phantasms, or New York, I recommend giving it a look!

Friday 11 April 2014

Nuts & Bolts...

Just wanted to say "obrigado" the ever-talented Felipe Bende for his work on art for the revamped front-page of the Technocrat Games website.


Tuesday 8 April 2014

Five down, [int] to go!


Everyone's being so patient, I figured an update might be in order.

First thing to say is that Technobabylon is still zooming along as per expectations. Part 5 is completed and playable, and follows thus-far-unplayed character Dr Lao's attempts to unravel a murder in a laboratory that tailors plants for customers' needs.



Secondly, it looks like the cat's out of the bag through Gamasutra, and the whole world will know that Wadjet Eye is publishing Technobabylon. Woo! Now I just have to fix the website to make sure people don't keep using artwork from the old versions. Sure, it was functional back in 2010, but now we've got the delightful work of Ben Chandler, which ought to do a much better job of encouraging people to play the thing when it's done.